![]() The fact that Doom caters to this, I think, is what makes the game excel. It's a lot of unnecessary work before doing what you actually want to do. For me, paying attention to Doom's story feels like reading the phonebook before calling your crush. But I couldn't care less about why Doom Guy is doing Doom Guy stuff. There's plenty of story and lore there, but it's unobtrusive and easily skipped. I'm just running and gunning through the hordes of demons in front of me.ĭeveloper id Software knows this is what you want to do. I'm not considering whether Doom has a grand message it's trying to convey. Once I hit start, I'm going to go fast, I'm going to kill everything in front of me, and it's going to feel amazing. There's never any mystery or surprises when loading up a new Doom game. But also technically solid enough to be some of the best-playing games in recent memory. They're pure and focused experiences, self-aware enough to get away with their should-be-gross-but-so-ridiculous-it's-actually-funny levels of gore. I think that's what makes them fantastic games. They know exactly why you're playing: to rip and tear. Doom (2016) and its sequel, Doom Eternal, don’t try to be something they're not. For what my money's worth, the new Doom games are some of the best of this generation.
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